Skip to content
With Motion off, the website stays still. Videos play only if you start them. Your choice is saved in this browser.
With Sound off, videos and sound samples start muted. Your choice is saved in this browser.

How it's made

Kitomo is created and directed by Mario Hernández. He decides the concept, the world, each corner of the workshop and each final cut, and his decisions are recorded with their dates.

A workshop made of code

The whole workshop is built in 3D as one continuous space, in code in Blender: the geometry, the materials, the rolling physics, the mechanisms, the light and the camera.

The ball makes a single journey in each episode, and its exact position carries over across every cut. The cameras always stay on the same side of the path, so the ball enters each corner from the left and leaves on the right.

A beechwood rack with three sloping shelves, wool spools and brass pulleys on a blue wall; the ball rolls down the top shelf.

Everything follows the physics of a real table. The ball rolls at 5 to 20 centimetres per second, felt slows it down and it stops wherever physics stops it. The cameras imitate 50 mm and 85 mm lenses, like a macro camera on a workbench.

A render farm of five computers

Every frame is rendered with Cycles, the Blender engine that calculates light as it behaves in the real world, on our own render farm of five computers. An episode renders overnight, using about 1.6 kWh.

The whole workshop lives on a computer, so the entire production is made from a desk.

Sound, material by material

In Kitomo, sound tells the story. Every contact sounds like the two materials that meet:

PairRollingTouching
Ball on felta soft “shhh”“poof”
Ball on beecha wooden “rrrr”a hollow “tock”
Ball on stringa low “rrrum”a muted “tuuun”
Brushing brass—a short, high “ting”

Each sound is placed on the exact frame of the contact: what you see is what you hear. The mix keeps the same volume in every episode, and the journey home is quieter, because the episode fades with the day.

You hear: the ball on felt, on beech and on string, then two brass taps, one after another.

The theme and the sound logo

The theme is a five‑note motif composed by Mario Hernández, played by the music box. The pins on the cylinder are generated from the same score: what you see on the cylinder is what you hear.

The music box mechanism: a pinned brass cylinder and its comb, beside the corner of the beechwood box with its brass corner plates.

The sound logo says “ki‑to‑mo” with two taps of a beechwood block and a little brass bell.

You hear: five slow notes on a music box.

You hear: two taps on a beechwood block and a little brass bell: ki-to-mo.

Measured, shot by shot

Every episode goes through an automatic check before it is finished:

Where artificial intelligence is used

PartHow it is made
PictureScenes built in code in Blender and rendered on the farm. Every frame comes from the code and the physics of the scene
The codeWritten by AI agents (Claude, by Anthropic) under the direction of the creator, who approves every style, framing and version
Ambient musicGenerated with Lyria (Google), block by block. It is selected, edited and mixed
Sound effectsGenerated with ElevenLabs, chosen by ear and placed on each contact
Title voiceA professional voice from the ElevenLabs library
ThemeComposed by Mario Hernández
Images on this websiteAll are real renders of Kitomo, made in Blender

Commitments

Where the ideas come from

The ideas for each corner come from a wide pool, inspired by wooden automata, Waldorf and Montessori toys, music boxes and marble runs. Mario Hernández chooses every corner, every episode and every final cut.